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Old Feb 09, 2009, 06:49 PM // 18:49   #1
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Default Weapon Sets and Inventory

Alright, I searched for this and didn't find anything, and since it's not (in my opinion) a "storage" suggestion, I felt like it deserved its own thread instead of being a sub-category of the "Definitive Storage" thread. Still, if a mod decides it's just another storage upgrade, I will fully understand if it is merged or closed.

That having been said...


Directory
Section 1. Introduction and Reasoning Behind Suggestion
Section 2. Suggestion (Actual) with Functionality
Section 3. Summary Effectiveness
Section 4. Closing

=====Section 1. ================================================

NOTE: This part may be skipped if you do not feel like the reasoning behind the suggestion is necessary.

For most, if not all, of my characters, weapon sets are a major portion of inventory space. For example, my Warrior has a Vampiric, Sundering, and Zealous version of each Warrior weapon (Hammer, Axe, Sword). This makes for a total of 9 weapons without an adrenaline-building spear and various shields. This is notwithstanding builds that employ weapons from non-primary weapons, such as a W/D Scythe build or W/P Spear. By the time it's all said and done, I could have at least 15 items, only 2 of which can be "equipped" at a time. I'm quite restricted by inventory space if I want to be as effective as I want in any given situation or even just have a nice collection of different weapons for using whenever.

Another good example which I feel obliged to provide is my Monk, who requires (for optimal efficiency), a caster set, which is a martial weapon with +5e and 20% enchanting, and a shield (which we will count as AT LEAST 3 shields, for +10 AL vs. X three times over), a 40/40, emergency +30^-2, and whatever else utility sets. Multiply this by 2-3 between Prot, Heal, and possibly Smite sets, and we're talking 15+ weapons without considering collector weapons you want or having alternates just for the skin.

Now, obviously Xunlai Storage being majorly expanded would be one *possible* solution to this, but the improvement would have to be quite drastic and even then, you don't have the added convenience of having all of your weapons available at any time. Plus, this isn't a complaint about Xunlai anyway. The other solution would be to make a different use of the Weapon Sets idea, both the tab itself and the functionality of weapon sets.

Regardless of whether or not you're anal like me about having optimal sets available on your characters, storage space in general is still an issue, and this suggestion will free up some space for everybody. The more weapons you choose to have available, the more effective it becomes.

Hope I didn't lose you to tl;dr, or if you weren't interested I hope you skipped this section, because here's the actual suggestion...

=====Section 2. ================================================

Part 1. Make weapons/items equipped to any weapon set disappear from inventory. ie. Any item equipped to a weapon set, whether or not currently in use, acts as if it is actively equipped and is shown under the weapon sets tab, but not listed in inventory unless removed from said weapon set.

This is the core idea of this suggestion. Supposing no further suggested changes, this would allow 3-5 extra spaces for alternate weapons in inventory. So, going with my Warrior example, Weapon Set (heretofore abbreviated WS) 1 could be Vampiric Sword and Shield, WS 2 Sundering Sword and Shield, WS 3 Zealous Sword and Shield, and WS 4 Furious Spear and Defensive Shield. Whereas currently, 2 items would be removed from inventory and "equipped," with my suggestion, you would have 6 open spots, saving a net of 4 spaces, assuming you use 2 different shields and 4 different weapons. The Monk example is even more efficient, since you're likely using 8 weapons separately on your 4 sets, saving 6 net spots.

While it may not seem like much on one character, across 10 professions, it's up to 60 extra spaces! This is without changing the functionality of WS, only the functionality of how items are stored within them.

Part 2. Increase the number of available Weapon Sets to 8. As for keystrokes, F1-F4 would still be your only macros for switching between sets, but sets 5-8 could be clickable. Also, by allowing you to click and drag one Weapon Set to another, these could be swapped easily for different builds.

I think this one requires less explanation. WS 5-8 could allow for *up to* 8 additional spaces in inventory, and could be clicked and dragged over 1-4 for replacing sets. For example, WS 1-4 are my Monk's Healing sets, 5-8 are my Prot sets. If I switch between builds, click and drag 1-->5, 2-->6, etc. While this probably wouldn't save as many slots for as many characters, it most definitely makes some room for more extensive weapon collections, like the Monk example, or alternately allows for collector/niche weapons to be stored in the addition tabs.

=====Section 3. ================================================

So, as briefly explained in the previous Section, this could save a LARGE number of inventory spaces, all while improving convenience and efficiency. For the numbers I'm about to figure, I'm assuming maximum number of sets saved for each character across 10 characters. It's a bit outside of the net scope, but effectiveness diminishes very slightly overall.

Part 1. 10 characters * 6 spaces(max) = 60 spaces saved.

Part 2. 10 characters * 6 spaces(max) + 10 characters * 4 unique sets * 2 weapons per set = 140 spaces saved.

Again, these numbers are not *necessarily* realistic, but they're plausible. And imagine, this is without increasing storage or inventory space AT ALL, and it increases convenience of switching sets at the same time.

=====Section 4. ================================================

Ummmm, I hope you like the suggestion! Please post constructive criticism/additional ideas. The beauty of this idea is that it's actually quite subtle, and is extremely effective for the amount of difference it would cause.

Thanks and enjoy!
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Old Feb 09, 2009, 07:49 PM // 19:49   #2
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*Waiting for April update with storage changes*

Not sure how this would play with balance, but currently, having only 4 weapon sets makes a difference in what you bring and how quickly you can change. Adding more makes it more difficult to 'surprise' someone with a new type of damage, enegry loss, etc. More space is wanted by 98% of the community, maybe more. I'm just not sure if this is a 'fair' way to do it. I know it isn't a logical way. Currently you have to have all the weapons with you to be able to use them. You hold one weapon set, the others you have to carry around, so they are in you bags. Where do they go if not in your bags? Magic is surely available, but some things I think are too illogical to explain away with magic.
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Old Feb 09, 2009, 08:24 PM // 20:24   #3
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No, that would only mean that you add new storage slots that you can use only for equipment, like the Hero equipment slots.

Your inventory and storage slots are slots that can fit anything. But equipment slots accept only weapons and armor.

If you remove an item from the inventory but keep it's information, that means you are putting the item somewhere else. Like when you make the 'coocoo' game with a baby, covering your eyes with your hands may make you 'invisible', but won't make you disappear.
It doesn't matter if you don't see the item, if the item still exists, it's using server space.

Now, the main problem with storage it's server space. So moving stuff to 'hidden' slots you can only see with the Fn keys won't save space. It will just use more of it.

So, what would it be? Instead the 'effectiveness' you think, we'll have:
Part 1. 10 characters * 6 slots(max) = 60 slots wasted that can store only equipment and nothing else.

Part 2. 10 characters * 6 slots(max) + 10 characters * 4 unique sets * 2 weapons per set = 140 wasted that can accept only equipment and nothing else.


Adding new slots only for weapons or armor it's not very effective when there are lots of many other types of items like miniatures, tonics, alcohol, sweets, trophies, scrolls, summoning stones, and many more things.

Nothing will be saved. Only wasted if you don't use all the equipment slots and need storage for something else.
If more storage is to be added, it should allow any kind of item.
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Old Feb 09, 2009, 08:39 PM // 20:39   #4
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I agree, weapons equipped, shouldn't show in the inventory, as you're 'holding them', it's pretty much like this in alot of games, when you have something equipped, it isn't shown in your inventory while you're holding it.
/signed.
I'd also LOVE more wep slots, I currently have for my monk;
1. Sword/Shield
2.40/40 Healing
3.Prot Staff
4. High energy set.

I'd like to have like 5.Another shield with my sword, but vs a different dmg type, so i don't have to open my inventory while 'fighting' to switch shield sets, say if the sword war goes and trains something else and the hammer war comes for me, I want my blunt shield on...& it'd be much better to just have to like 'F5' to switch to that shield, rather than open inventory & waste time.
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Old Feb 09, 2009, 09:06 PM // 21:06   #5
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Quote:
Originally Posted by Spinny View Post
I agree, weapons equipped, shouldn't show in the inventory, as you're 'holding them', it's pretty much like this in alot of games, when you have something equipped, it isn't shown in your inventory while you're holding it.
They don't. Only the items you don't have equipped do. If you have F1 set in use, F2 set is in your bag. Why should a weapon disappear from your bag if you aren't using it?
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Old Feb 09, 2009, 09:13 PM // 21:13   #6
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lol magma
tons of things in gw break the law of physics -___-'

but if u must...
each weapon will have its own seperate "bag"
a sheath for every sword, if u will

next ur prolly gonna go... "but omg, how can one carry 3 weapon bags at the same time!?!? thats too much weight and bulky!!!!"
ummm...yea, ur already carrying a ton of things already
an additional 3+ weapon bags wouldnt break reality more than wut the current bag system already does

Last edited by snaek; Feb 09, 2009 at 09:16 PM // 21:16..
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Old Feb 09, 2009, 09:22 PM // 21:22   #7
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Well, the idea wasn't necessarily to make logical sense (think gun-swapping in FPS games, lolwut?), but to expand space without "expanding storage." Of course, we have no idea how potent the storage update will be in April, but I'd like to think this is a rather unique way of minimizing space taken in inventory.

Also, though I hadn't considered it, this could benefit weapons for heroes. Though it's not as important, I'd still like to have a Sword, Axe, and Hammer for my Warrior heroes, etc. That's another 2-6 weapons depending on what you want to keep around. Sure, nobody does this now, but I'd be more inclined to if I didn't feel like the space was wasted on a hero.

And lastly, though it's on a smaller scale than what I'm suggesting, shields and off-hands stay out of inventory if equipped even when not being "held."

I appreciate the constructive notes though.
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Old Feb 09, 2009, 09:54 PM // 21:54   #8
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These are great idea, but as-per mentioned before, it would seem unrealistic. It's one of those subtle things that is just weird. Now being able to cary 78,750 bottles of alcohol in an invisible bag, in which no way whatsoever slows your character down is another story, but that's besides the point. I'd like to see an increase in the number of possible slots a bag can hold, 10 is kind of small :\
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Old Feb 10, 2009, 07:11 AM // 07:11   #9
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I had been thinking of something kind of on this line. Instead of not showing, I was thinking of making each weapon set stack. A weapon set = single handed weapon and off hand, or a 2 handed weapon. Assign 3 slots of your choice, eg: last 3 slots of last bag, to be exclusively weapon slots, assignable when setting up weapons. WS 1 = staff, WS 2 = Rod and offhand, WS 3 = Rod and shield, WS 4 = bow. When WS 1 is being used, sets 2, 3, & 4 occupy slots 8, 9, & 10 of last bag, with 8 & 9 holding 2 items.

I do not know, nor do I pretend to know how the programming for this would work. Just a seed for thought.
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Old Feb 12, 2009, 12:26 PM // 12:26   #10
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I could go for the weapons sets that are on your f1-f4 tabs being invisible to inventory.
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Old Feb 12, 2009, 07:08 PM // 19:08   #11
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I have issues with multiple weapon sets as well. Currently i have to but my non used ones in storage for pve, loot gathering. Then pull them out of storage when i play anoth character a repeat the process. PvE is to me the bigger deal storage issue. Armor sets, weapons, consumables, books, summoners.

PvP weapon swapping according to this could be balance issues.

But april could bring big relief. Looking forward to what they do.
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Old Feb 13, 2009, 12:25 PM // 12:25   #12
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/signed a very well said idea.

Don't listen to the haters going against your post.

Great idea!!
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Old Feb 13, 2009, 07:43 PM // 19:43   #13
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Quote:
Originally Posted by Captain Herbalife View Post
I could go for the weapons sets that are on your f1-f4 tabs being invisible to inventory.
I agree with this as it does not really stretch the bounds of realism. A further 4 sets probably would though.
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